About Me
I’m a Game Design and Development student at the Rochester Institute
of Technology with a strong interest in graphics and systems
programming. I have experience developing in C# and C++, and I’ve
built projects using engines and frameworks such as Unity, Unreal
Engine, Godot, and MonoGame.
Outside of school, I run game jams at the Museum of Art and Digital Entertainment in Oakland, California, where I foster creativity and collaboration within
the indie game development community in the east bay. I am improving
my craft every single day while pursing greater quality in my work.